Rune Fisker
“Rune Fisker's chaotic illustrations use visual trickery to create truly captivating scenarios.” — Creators
“Rune Fisker's chaotic illustrations use visual trickery to create truly captivating scenarios.” — Creators
Anyone who’s grown up with any kind of relationship with video games or sci-fi will find Danish illustrator Rune Fisker’s work immediately arresting. Strangely, Rune wasn’t much of a gamer growing up. “I did play video games, but I was never a hardcore gamer,” he recalls. “I remember being fascinated with the world building of early video games though, and the crude graphics where you really had to use your imagination to make sense of what you saw on the screen.” Instead, Rune describes his own work beautifully as: “Slow motion chaos, with a pinch of the surreal.” And it’s true. His intense, detailed works are perspective-shifting, energetic compositions filled with satisfying symmetry, believable motion and enough fantastical mysteries to keep you looking again and again, finding new elements or easter eggs in each image. Rune currently creates imagery for tech and editorial clients while also running his own animation company Benny Box with his brother Esben. In the future, Rune is keen to try his hand at VR. “It would be fun to take my illustrations into a 3D universe,” he says.
Apple, Mozilla, Unilever, BBC, Google, Compass, Adobe, The New Yorker, New York Times, Wired, The Atlantic, New York Observer, Die Zeit, Intercom, Variety, Cartoon Network.
It’s Nice That, BLDGWLF, Creators, Grain Edit, Booooooom, Computer Arts, Weandthecolor, Scene360.
Anyone who’s grown up with any kind of relationship with video games or sci-fi will find Danish illustrator Rune Fisker’s work immediately arresting. Strangely, Rune wasn’t much of a gamer growing up. “I did play video games, but I was never a hardcore gamer,” he recalls. “I remember being fascinated with the world building of early video games though, and the crude graphics where you really had to use your imagination to make sense of what you saw on the screen.” Instead, Rune describes his own work beautifully as: “Slow motion chaos, with a pinch of the surreal.” And it’s true. His intense, detailed works are perspective-shifting, energetic compositions filled with satisfying symmetry, believable motion and enough fantastical mysteries to keep you looking again and again, finding new elements or easter eggs in each image. Rune currently creates imagery for tech and editorial clients while also running his own animation company Benny Box with his brother Esben. In the future, Rune is keen to try his hand at VR. “It would be fun to take my illustrations into a 3D universe,” he says.
Apple, Mozilla, Unilever, BBC, Google, Compass, Adobe, The New Yorker, New York Times, Wired, The Atlantic, New York Observer, Die Zeit, Intercom, Variety, Cartoon Network.
It’s Nice That, BLDGWLF, Creators, Grain Edit, Booooooom, Computer Arts, Weandthecolor, Scene360.
Anyone who’s grown up with any kind of relationship with video games or sci-fi will find Danish illustrator Rune Fisker’s work immediately arresting. Strangely, Rune wasn’t much of a gamer growing up. “I did play video games, but I was never a hardcore gamer,” he recalls. “I remember being fascinated with the world building of early video games though, and the crude graphics where you really had to use your imagination to make sense of what you saw on the screen.” Instead, Rune describes his own work beautifully as: “Slow motion chaos, with a pinch of the surreal.” And it’s true. His intense, detailed works are perspective-shifting, energetic compositions filled with satisfying symmetry, believable motion and enough fantastical mysteries to keep you looking again and again, finding new elements or easter eggs in each image. Rune currently creates imagery for tech and editorial clients while also running his own animation company Benny Box with his brother Esben. In the future, Rune is keen to try his hand at VR. “It would be fun to take my illustrations into a 3D universe,” he says.
Apple, Mozilla, Unilever, BBC, Google, Compass, Adobe, The New Yorker, New York Times, Wired, The Atlantic, New York Observer, Die Zeit, Intercom, Variety, Cartoon Network.
It’s Nice That, BLDGWLF, Creators, Grain Edit, Booooooom, Computer Arts, Weandthecolor, Scene360.
Anyone who’s grown up with any kind of relationship with video games or sci-fi will find Danish illustrator Rune Fisker’s work immediately arresting. Strangely, Rune wasn’t much of a gamer growing up. “I did play video games, but I was never a hardcore gamer,” he recalls. “I remember being fascinated with the world building of early video games though, and the crude graphics where you really had to use your imagination to make sense of what you saw on the screen.” Instead, Rune describes his own work beautifully as: “Slow motion chaos, with a pinch of the surreal.” And it’s true. His intense, detailed works are perspective-shifting, energetic compositions filled with satisfying symmetry, believable motion and enough fantastical mysteries to keep you looking again and again, finding new elements or easter eggs in each image. Rune currently creates imagery for tech and editorial clients while also running his own animation company Benny Box with his brother Esben. In the future, Rune is keen to try his hand at VR. “It would be fun to take my illustrations into a 3D universe,” he says.
Apple, Mozilla, Unilever, BBC, Google, Compass, Adobe, The New Yorker, New York Times, Wired, The Atlantic, New York Observer, Die Zeit, Intercom, Variety, Cartoon Network.
It’s Nice That, BLDGWLF, Creators, Grain Edit, Booooooom, Computer Arts, Weandthecolor, Scene360.